//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft shared
// source or premium shared source license agreement under which you licensed
// this source code. If you did not accept the terms of the license agreement,
// you are not authorized to use this source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the SOURCE.RTF on your install media or the root of your tools installation.
// THE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
#pragma once
#include <d3dm.h>
#include <tux.h>

#define D3DQA_SCALEFACTOR_MIN 0.1f
#define D3DQA_SCALEFACTOR_MAX 2.0f

TESTPROCAPI ScaleTest(LPDIRECT3DMOBILEDEVICE pDevice,
                      D3DMTRANSFORMSTATETYPE TransMatrix,
                      D3DQA_SCALETYPE ScaleType,
                      UINT uiFrameNumber,
					  D3DMFORMAT Format,
                      UINT uiTestID, 
                      WCHAR *wszImageDir,
                      UINT uiInstanceHandle,
                      HWND hWnd,
                      LPTESTCASEARGS pTestCaseArgs);
