#include <windows.h>
#include <ntverp.h>
#include "resource.h"
#include <d3dframework.rc>

#define VER_FILETYPE                VFT_APP
#define VER_FILESUBTYPE             VFT_UNKNOWN
#define VER_FILEDESCRIPTION_STR     "Direct3D conformance test"
#define VER_INTERNALNAME_STR        "stretchrect"
#define VER_ORIGINALFILENAME_STR    "StretchRect.exe"

/////////////////////////////////////////////////////////////////////////////
//
// DIBFILETYPE
//

IDR_DIBFILETYPE1        DIBFILETYPE DISCARDABLE "tex.bmp"
IDR_DIBFILETYPE2        DIBFILETYPE DISCARDABLE "lake.bmp"

DXLOGO 		BITMAP 	DISCARDABLE 	dx5_logo.bmp
LAKE 		BITMAP 	DISCARDABLE 	lake.bmp
LAKEDDS		RCDATA	DISCARDABLE	lake.dds

#include <common.ver>