MAJORCOMP = opengl
MINORCOMP = gfxperf

TARGETNAME = gfxperf
TARGETPATH = obj
TARGETTYPE = PROGRAM
UMTYPE = console
UMENTRY = winmain

UMLIBS = \
	..\d3dapp\obj\*\d3dapp.lib \
        $(BASEDIR)\public\sdk\lib\*\ddraw.lib \
        $(BASEDIR)\public\sdk\lib\*\gdi32.lib \
        $(BASEDIR)\public\sdk\lib\*\user32.lib \
        $(BASEDIR)\public\sdk\lib\*\opengl32.lib \
        $(BASEDIR)\public\sdk\lib\*\glu32.lib \
        $(BASEDIR)\public\sdk\lib\*\uuid.lib

INCLUDES = ..\d3dapp;$(BASEDIR)\private\windows\inc

SOURCES = \
	d3dexbuf.cpp\
	d3dlight.cpp\
	d3dmatrx.cpp\
	d3dmatrl.cpp\
	d3drend.cpp\
	d3dtex.cpp\
	d3dwin.cpp\
	gfxperf.cpp\
	glexbuf.cpp\
	gllight.cpp\
	glmatrx.cpp\
	glmatrl.cpp\
	glrend.cpp\
	gltex.cpp\
	gltk.cpp\
	glwin.cpp\
	loadppm.cpp\
	pixtest.cpp\
	polytest.cpp\
	sfiltest.cpp\
	util.cpp\
	uuid.c\
	gfxperf.rc

!IF "$(NTNOPCH)" == ""
PRECOMPILED_INCLUDE=pch.cpp
PRECOMPILED_PCH=pch.pch
PRECOMPILED_OBJ=pch.obj
!ENDIF
