#
#   Create MVFS32.DLL
#

MAJORCOMP=play
MINORCOMP=mvfs32

TARGETPATH=.\obj

TARGETNAME=mvfs32
TARGETTYPE=DYNLINK
UMTYPE=windows

# Define libs we need and where to find them

TARGETLIBS=$(BASEDIR)\public\sdk\lib\*\user32.lib      \
           $(BASEDIR)\public\sdk\lib\*\advapi32.lib    \
           $(BASEDIR)\public\sdk\lib\*\kernel32.lib    \
           $(BASEDIR)\public\sdk\lib\*\winmm.lib       \
           $(BASEDIR)\public\sdk\lib\*\libc.lib

C_DEFINES=-DWIN32

#
# Setup for application developer to set breakpoints with windbg
#

#NTDEBUGTYPE=coff
#NTDEBUG=retail

USE_CRTDLL=1

SOURCES= btdelete.c     \
         btfill.c       \
         btinsert.c     \
         btkey.c        \
         btktlong.c     \
         btktsz.c       \
         btktszi.c      \
         btktszis.c     \
         btlookup.c     \
         btmaprd.c      \
         btmapwr.c      \
         btree.c        \
         fid.c          \
         fm.c           \
         fscreate.c     \
         fsmisc.c       \
         fsopen.c       \
         fsread.c       \
         fswrite.c      \
         locate.c       \
         mvfs.c         \
         qvccopy.c      \
         str.c          \
         mvfs32.rc


# Set up the entry point

DLLENTRY=DllInstanceInit
DLLBASE=0x6bb00000
