MAJORCOMP=petzold
MINORCOMP=dino
TARGETNAME=dino
TARGETPATH=obj
TARGETTYPE=LIBRARY

#NTDEBUGTYPE=both
#NTDEBUG=ntsd
#MSC_OPTIMIZATION=/Od

INCLUDES=\nt\public\sdk\inc\gl

SOURCES=
  
# C_DEFINES=-DWIN32

UMTYPE=console
APPL1=accanti*accnot*accpersp*accum*aim*alpha*alpha3D*antipoly*antipnt*
APPL2=bezsurf*chess*clip*colormat*cone*curve*depthcue*dof*dofnot*double*
APPL3=drawf*feedback*fog*font*linelist*lines*list*list2*material*mipmap*
APPL4=model*movelght*nurbs*pickline*pickdpth*picksqu*plane*planet*planetup*
APPL5=polys*scclrlt*scenebmb*sceneflt*select*simple*smooth*sphere*
APPL6=stencil*stroke*surface*tea*texgen*trim*tri2*
APPL7=auxsamp*tri*cir*cirf*teapots*robot*robot2*cube*npts*bezcurve*bezmesh*disk*light*anti*scene*texsurf*mcube*teaamb*scene2*checker*checker2*tea6
#UMENTRY=winmain
UMAPPL=$(APPL1)$(APPL2)$(APPL3)$(APPL4)$(APPL5)$(APPL6)$(APPL7)
#UMTEST=$(APPL1)$(APPL2)$(APPL3)$(APPL4)$(APPL5)$(APPL6)$(APPL7)

UMLIBS=\
       \nt\public\sdk\lib\*\gdi32.lib       \
       \nt\public\sdk\lib\*\pwin32.lib      \
       \nt\public\sdk\lib\*\comdlg32.lib    \
       \nt\public\sdk\lib\*\user32.lib      \
       \nt\public\sdk\lib\*\opengl32.lib    \
       \nt\public\sdk\lib\*\glu32.lib       \
       \nt\public\sdk\lib\*\glaux.lib
