!IF 0

Copyright (c) 1989  Microsoft Corporation

Module Name:

    sources.

Abstract:

    This file specifies the target component being built and the list of
    sources files needed to build that component.  Also specifies optional
    compiler switches and libraries that are unique for the component being
    built.

Author:

    Steve Wood (stevewo) 12-Apr-1989

Revision History:

!ENDIF

#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#

MAJORCOMP=opengl
MINORCOMP=opengl32

#
# The TARGETNAME variable is defined by the developer.  It is the name of
# the target (component) that is being built by this makefile.  It
# should NOT include any path or file extension information.
#

TARGETNAME=opengl32
TARGETPATH=$(BASEDIR)\public\sdk\lib
TARGETTYPE=DYNLINK
TARGETLIBS=$(BASEDIR)\public\sdk\lib\*\advapi32.lib    \
           $(BASEDIR)\public\sdk\lib\*\kernel32.lib    \
           $(BASEDIR)\public\sdk\lib\*\gdi32p.lib

DLLENTRY=DllInitialize

#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory.  Separate multiple directory paths with single
# semicolons.  Relative path specifications are okay.
#

INCLUDES=..\inc;..\..\inc;..\..\..\inc

#
# Turn off direct imporation for GDI and OpenGL APIs
#

C_DEFINES=$(C_DEFINES) -D_GDI32_

NTLEGO=1
NTPROFILEINPUT=yes

SOURCES=compsize.c  \
        dllinit.c   \
        glcltgs.c   \
        glcltgsh.c  \
        local.c     \
        subutil.c   \
        wgl.c       \
        glcltpt.c   \
        opengl32.rc

#UMTYPE=windows
#UMTEST=gditest
#UMLIBS=$(BASEDIR)\public\sdk\lib\*\gdi32.lib
#UMRES=obj\*\gdi.res
