!IF 0

Copyright (c) 1989  Microsoft Corporation

Module Name:

    LMOBJ.

Abstract:

    This file specifies the target component being built and the list of
    sources files needed to build that component.  Also specifies optional
    compiler switches and libraries that are unique for the component being
    built.


Author:

    Steve Wood (stevewo) 12-Apr-1989


Revision History:

    beng 16-Mar-1992
        templated from ..\xtime

!ENDIF

MAJORCOMP=misc
MINORCOMP=tests
TARGETNAME=xbuffer

TARGETPATH=obj
TARGETTYPE=UMAPPL_NOLIB

INCLUDES=..\skeleton;..\..\..\..\H;..\..\..\..\xlate

SOURCES=xbuffer.cxx skeleton.rc

# C_DEFINES is controlled by uiglobal.mk

UMAPPL=xbuffer
UMTYPE=console
UMENTRY=winmain

# shouldn't need GDI, but BLT links as a great lump

UMLIBS= obj\*\skeleton.res                \
        ..\skeleton\obj\*\skeleton.lib    \
        \nt\public\sdk\lib\*\uistr.lib    \
        \nt\public\sdk\lib\*\uimisc.lib   \
        \nt\public\sdk\lib\*\uiblt.lib    \
        \nt\public\sdk\lib\*\uicollct.lib \
        \nt\public\sdk\lib\*\user32.lib     \
        \nt\public\sdk\lib\*\gdi32.lib      \
        \nt\public\sdk\lib\*\nlsapi.lib

