MAJORCOMP=opengl
MINORCOMP=scrnsave
TARGETNAME=sstext3d
TARGETPATH=obj
TARGETTYPE=UMAPPL_NOLIB
LINKLIBS=$(_NTDRIVE)\nt\public\sdk\lib\*\opengl32.lib  \
         $(_NTDRIVE)\nt\public\sdk\lib\*\comdlg32.lib  \
         $(_NTDRIVE)\nt\public\sdk\lib\*\comctl32.lib  \
         $(_NTDRIVE)\nt\public\sdk\lib\*\glaux.lib  \
         $(_NTDRIVE)\nt\public\sdk\lib\*\glu32.lib


INCLUDES=..; ..\..\inc; ..\..\common; \
         $(BASEDIR)\private\windows\opengl\toolkits\libaux

SOURCES=..\dialog.c   \
        ..\sstext3d.c  \
        ..\font.c      \
        ..\sstext3d.rc

C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -DWINVER=0x0400

USE_MSVCRT = 1

UMTYPE=windows
UMAPPL=sstext3d
UMAPPLEXT=.scr
UMLIBS= \
       ..\..\common\km\obj\*\sscommon.lib \
       obj\*\dialog.obj \
       obj\*\font.obj \
       obj\*\sstext3d.res
