D3D_VERSION=10
!include $(GRAPHICS_TST_ROOT)\DirectX\DXGI\DXGI.mk

TARGETNAME=DXGIWaitVBl
TARGETTYPE=PROGRAM
UMTYPE=windows
UMENTRY=winmain

TARGET_DESTINATION=Graphics\D3D\Conf


INCLUDES=\
	$(INCLUDES); \
	$(GRAPHICS_TST_ROOT)\DirectX\Common\WGFTestFramework\D3DTest; \
	$(GRAPHICS_TST_ROOT)\DirectX\Common\WGFTestFramework\DXGITest; \


TARGETLIBS=\
	$(TARGETLIBS) \
	$(GRAPHICS_TST_OBJ_ROOT)\DirectX\Common\WGFTestFramework\D3DTest\$(O)\D3DTest.lib \
	$(GRAPHICS_TST_OBJ_ROOT)\DirectX\Common\WGFTestFramework\DXGITest\$(O)\DXGITest.lib \
	$(GRAPHICS_TST_OBJ_ROOT)\DirectX\DXGI\Common\source\dxgiwndclass\$O\DXGIWndClass.lib \
	$(GRAPHICS_TST_OBJ_ROOT)\DirectX\DXGI\Common\source\dxgibbfmt\$O\DXGIBBFMT.LIB \
	$(GRAPHICS_TST_OBJ_ROOT)\DirectX\DXGI\Common\source\d3d10swapchain\$O\D3D10SwapChain.lib \
	$(GRAPHICS_TST_OBJ_ROOT)\DirectX\DXGI\Common\source\d3d10refutil\$O\D3D10RefUtil.lib \
	$(GRAPHICS_TST_OBJ_ROOT)\DirectX\DXGI\Common\source\getdeviceinfo\$O\GetDeviceInfo9.lib \
	$(SDK_LIB_PATH)\dxgi.lib \
	$(SDK_LIB_PATH)\d3d10.lib \
	$(SDK_LIB_PATH)\d3dx10_test.lib \
	$(SDK_LIB_PATH)\d3d9.lib \


SOURCES= \
	TestApp.cpp \
	QPC.cpp \
	DXGIWaitVBl.cpp \
	DefaultResource.rc # Autogenerated file name + version for Device Guard whitelisting effort


USE_RTTI=1

# Autogenerated. Sets file name for Device Guard whitelisting effort, used in RC.exe.
C_DEFINES=$(C_DEFINES) -D___TARGETNAME="""$(TARGETNAME).$(TARGETTYPE)"""
MUI_VERIFY_NO_LOC_RESOURCE=1
