DIRS =	AsyncConf \
	Blend \
	Clipping \
	ComputeShader \
	D3DWDDM \
	DepthStencil \
	Filter \
	GeometryShader \
	HybridPerf \
	InputAssembler \
	Interfaces \
# 	Jpeg \
	L9NativeStaging \
	MapDefault \
	MapDefaultTexture \
	PixelShader \
	Precision \
	RenderTargets \
	ResourceAccess \
	ResourceFormats \
	shader5x \
	SharedResources \
	StreamOut \
	SystemCheck \
	Tessellation \
	TiledResources \
	TimingData \
	Viewports \
	WGFMultisample \
	WGFRasterizer \


	# WARP10Interpolation is in the middle of being converting to D3D11.
	# It is still a D3D10 test.

