UNIVERSAL_WGF_TEST=1

!include ..\Conf11_core.mk

TARGETNAME=WGF11TiledResources

INCLUDES=\
	$(INCLUDES); \
	$(GRAPHICS_TST_ROOT)\DirectX\Common\FormatHelper; \
    	$(OBJ_PATH)\$(O)\ # needed for shader files build using fxc (see makefile.inc)

SOURCES= \
	Filter.cpp \
	ZeroMapping.cpp \
	LargeAddress.cpp \
	TiledResources.cpp \
	TiledResources.rc \
	RawStructured.cpp \
	Views.cpp \

SOURCES=$(SOURCES) kitContent.kml

NTTARGETFILE0= \
	$(OBJ_PATH)\$(O)\CopyTexCSTiled.hpp \
	$(OBJ_PATH)\$(O)\CopyTexCSTiledTex3D.hpp \
	$(OBJ_PATH)\$(O)\CopyTexCSNormal.hpp \
	$(OBJ_PATH)\$(O)\CopyTexCSNormalTex3D.hpp \
	$(OBJ_PATH)\$(O)\ProcessRawBufferTiled.hpp \
	$(OBJ_PATH)\$(O)\ProcessRawBufferTiledTex3D.hpp \
	$(OBJ_PATH)\$(O)\ProcessStructuredBufferTiled.hpp \
	$(OBJ_PATH)\$(O)\ProcessStructuredBufferTiledTex3D.hpp \
	$(OBJ_PATH)\$(O)\ProcessRawBufferNormal.hpp \
	$(OBJ_PATH)\$(O)\ProcessRawBufferNormalTex3D.hpp \
	$(OBJ_PATH)\$(O)\ProcessStructuredBufferNormal.hpp \
	$(OBJ_PATH)\$(O)\ProcessStructuredBufferNormalTex3D.hpp \
	$(OBJ_PATH)\$(O)\CopyTexTier1PS.hpp \
	$(OBJ_PATH)\$(O)\CopyTexTier2PS.hpp \
    $(OBJ_PATH)\$(O)\CopyTexTier2PSTex3D.hpp \
	$(OBJ_PATH)\$(O)\RenderDepthPS.hpp \
	$(OBJ_PATH)\$(O)\RenderColorUsingDepthPS.hpp \
	$(OBJ_PATH)\$(O)\CopyTexVS.hpp \
    $(OBJ_PATH)\$(O)\CopyTexVSTex3D.hpp \
	$(OBJ_PATH)\$(O)\CopyTexGSTex3D.hpp \
	$(OBJ_PATH)\$(O)\FilterNormalTier1PS.hpp \
	$(OBJ_PATH)\$(O)\FilterTiledTier1PS.hpp \
	$(OBJ_PATH)\$(O)\FilterNormalTier2PS.hpp \
	$(OBJ_PATH)\$(O)\FilterTiledTier2PS.hpp \
    $(OBJ_PATH)\$(O)\FilterNormalTier2PSTex3D.hpp \
	$(OBJ_PATH)\$(O)\FilterTiledTier2PSTex3D.hpp \
	$(OBJ_PATH)\$(O)\GatherNormalTier1PS.hpp \
	$(OBJ_PATH)\$(O)\GatherTiledTier1PS.hpp \
	$(OBJ_PATH)\$(O)\GatherNormalTier2PS.hpp \
	$(OBJ_PATH)\$(O)\GatherTiledTier2PS.hpp \

VARIABLE_OVERRIDES=$(VARIABLE_OVERRIDES);OBJ_PATH=$(OBJ_PATH)
VARIABLE_OVERRIDES=$(VARIABLE_OVERRIDES);TARGETNAME=$(TARGETNAME)
SPKG_SOURCES=..\sources.pkg.xml
SPKG_TARGET_DESTINATION=$(SPKG_DEFAULT_TARGET_DESTINATION)\D3DTest