DIRS= \
    Address \
    AGP{i386,arm} \
    AlphaBld \
    AlphaCmp \
    AlphaPrecision \
    Anisotropic \
    BasicRst \
    BasicTex \
    Blend \
    BltQueue \
    Bump \
    CapsCheck \
    Clear\
    ColorFill \
    ColorKey{i386,arm} \
    Compress \
    ContextSwitcher \
    CopyRects{i386,arm} \
    CrossProcShare \
    Cubemap \
    D3DQuery \
    DepthStencilReadBack \
    DisplacementMapping \
    DynamicResources \
    FillMode \
    Filter \
    Fog \
    GammaCorrect \
    GetAdapterIdentifier \
    GetDC \
    GetRenderTargetData \
    Gradient \    
    hosurf \
    Lightmap \
    Lines \    
    LockDepth \
    LongFonts \
    LostDev \
    Mapping \
    MemChecker \
    MemPressureReport \
    MipFilter \
    MipGen \
    ModeEnumeration \
    MRT \
    Multi_Swapchain \
    MultiHead \
    MVertex \
    Multisample \
    NonPowTwo \
    Occlusion \
    OverDraw \
    PalAlpha \
    PC99 \
    Perspective \
    PointSprite \
    Present \
    Present2 \
    PShader \
    PShader3 \
    ResChk \
    ResMan \
    Scenario \
    Srt \
    StateBlocks \
    Stencil \
    StretchRect \
    SubPixel \
    Tessellation \
    TexFormats \
    TexLoad{i386,arm} \
    TextureStage3 \
    TLVertexClip \
    UpdateSurface \
    UpdateTexture \
    VBIB \
    VBSwap \
    Volume \
    WBuffer \
    WCmp \
    ZBias \
    ZBuffer \
    ZCmp \
    ZFight \
    Validator \
    WaitVBl
